The new version of World of Warcraft will be released at the end of the year.

The new version of World of Warcraft will be released at the end of the year.

Game Director Ion Hazzikostas explains the release of the classic new version of World of Warcraft.

World of Warcraft classics have been on the line for nearly two months. As of today, a small number of loyal players of World of Warcraft have upgraded their characters to full-level -60. And cleared 2 difficult levels – Molten Core and Onyxia. Since Blizzard released the classic version of World of Warcraft, the official official said that the classic version of the dungeon, team copy, PVP mode will be divided into six phases to update, and bring a richer gaming experience. But so far it has not been shown when these updates will be released. Game Director Ion Hazzikostas said in this interview this year that the second phase of the update will be released this year. However, he declined to disclose the time of the launch of the subsequent version.

Hazzikostas told me; “I think the second phase of the update should be something later this year,” but the exact time has not yet been determined because of various factors. WOW Classic Boosting enables players to quickly upgrade their game levels and help players solve difficult situations in the game.

The biggest obstacle in launching the second phase was “layering.” This new system helped the World of Warcraft classic version resist the traffic pressure from many gamers on the first day of launch. By spreading pressure and traffic, specific servers can bring players in the same world into different copies of the game, which greatly reduces the pressure on the server and also protects the player’s gaming experience. Thus dispersing the population so that everyone is not in the same area, avoiding congestion in a certain area due to excessive numbers. Browse to find what you need to help you become stronger.

If we don’t layer, we can’t accommodate the game’s internal scenes and so many gamers. Hazzikostas explained, “Considering the natural losses we have seen, the current situation is that there is a shortage of servers and staff. On the contrary, due to the introduction of a tiered system, even in the first few weeks, A large number of players queue up to log in, and can quickly alleviate the current situation. Now the use of the layered system will not cause the player to drop the line in the hot moment, and can guarantee that when a large number of players log in at the same time The server can also run smoothly.

But stratification will never be long-term. Hazzikostas explained that one of the new features introduced in Phase 2 is the ultimate BOSS like Kazzak and Azuregos. The view of these BOSS is that there can only be one version at a time. Layering makes it easier to turn these enemies into spoils.

The good news is that the process of decommissioning stratification currently only takes a few weeks, Hazzikostas said. Earlier today, community manager Kaivax posted on the classic forum that most populated servers had dropped to only two layers, while 13 were permanently locked on one floor. The benefit of this is that since everyone is spread across all levels, it usually feels like a ghost town at startup, and now feels like a bustling social center.

Once each server drops to a layer, the second phase startup time will go a step further. This is good news for everyone: the second phase adds a powerful new world in addition to the terrible Moorish Dungeon (which will undoubtedly open a bloody new chapter in Classic’s most stupid debate). Boss to compete for veterans. But even those who have not yet reached the highest level will be looking forward to the new honor system, which rewards (or punishes) the player who killed the enemy.

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